Education

Bachelor's Degree in Interactive Technology and Digital Animation Engineering

University of Valle de México (UVM)

Puebla, Mexico - 4 Years

Certificates

Certified Mentor for Unreal Engine 5 (in progress).

English as a Second Language Certification by Canadian College.

President of the IGDA Southern Mexico Chapter.

Work Experience

Supernova Games

Guadalajara, Mexico • Jan 2024 - Aug 2024

3D Artist

In Unreal Engine 5, I created Level Instances and Player Level Actors to dress a whole map with different zones within it, as well as basic environmental elements like foliage and terrain sculpting.

Specialize in creating props using the Hand Painted technique for texturing purposes. Additionally, I handle integration into Unity, creating LODs and Prefabs for each element. I am also involved in editing and creating shaders specifically for foliage within the engine.

Keywords Studios

Portland, United States • 4 Months

3D Artist

Part of the Liquid Development crew as a 3D artist and vfx apprentice.

Internship in AAA game asset creation and hard surface modeling using plugins in 3D’s Max, modeling in Maya, high poly in Zbrush and texturing in Substance Painter.

Vfx workshop in Unreal engine using cascade. I learned how to create light emitters, gunfire, smoke, laser beams, muzzle shots, and animated particles.

360 Dev Lab

Ciudad de Mexico, Mexico • Mar 2022 - Apr 2023

3D Artist

I worked on the development of the indie video game “Homeward”, specializing as a 3D and environment artist. In addition to creating 3D props, I also collaborated closely with the technical art team for optimization within Unreal Engine, creating snow shaders for rocks, parallax effects for the iced ocean, and smart textures responsive to the environment.

I provided valuable, constructive feedback during content reviews within the art team.

ITECH PACHUCA AND ANÁHUAC OAXACA

Apr 2022 - Present

University Professor

Teach about the most recent workflows in creating AAA 3D assets, covering the entire pipeline from modeling to texturing and normal map baking, with a focus on workflows optimized for Unreal Engine 5, using tools like Blender, Substance Painter, and ZBrush.

Provide instruction on environment art, including level design, terrain sculpting, foliage creation, lighting, optimization techniques, and cinematic animation within Unreal Engine 5.

Teach illustration for video games, focusing on concept art and visual storytelling. Additionally, instruct students in animating their characters in After Effects, bringing their illustrations to life.

UX/UI Skills.

Enthusiastic about organizing conferences, events, and trips to relevant studios in the video game industry to support and enhance student development and career growth.

Quiver Games Canada and Skill Master Peru

Apr 2022 - Present

3D Art Mentor

Provide seasoned mentorship to graduates, helping them master subjects not covered in their university studies, such as new technologies in Unreal Engine 5.

My goal is to strengthen their skills and ensure they're well-prepared for a successful entry into the game development industry.

IGDA Southern Mexico Chapter

Apr 2024 – Present

Chair

Led the establishment and growth of the IGDA Southern Mexico community, connecting game developers across the region.

Organized meetups, talks, and networking events to support knowledge sharing and collaboration among developers.

Global Game Jam

CDMX • 4 Years

Game Jam Organizer

Contributed to the organization of a Global Game Jam venue for four consecutive years as part of the organizing team. Responsible for mentoring participating teams, attracting more attendees to the event and sourcing specialists to provide conferences.